Tag Archive for The Elder Scrolls Online

ESO

Bethesda Announced The Arrival Of Two New DLCs For Elder Scrolls Online

During the E3 2017 conference in Los Angeles, Bethesda announced the arrival of two new DLCs for The Elder Scrolls Online. Horns of the Reach and Clockwork City, these expansion names, were presented with a first trailer that you can see at the middle of the article.

The company also seized the opportunity to announce that The Elder Scrolls Online has reached 10 million players, and that the userbase of its MMORPG continues to grow steadily on all platforms.

A release date for DLCs has not been widespread, so we expect any updates from Bethesda in the coming weeks.

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Trailer Of The Morrowind Extension To The Elder Scrolls Online

Morrowind’s stand-alone expansion to The Elder Scrolls Online has already hit the market.

Bethesda treats The Elder Scrolls Online: Morrowind as a reboot of the entire MMO. And it’s not just because the company has added a lot of new locations and challenges to this standalone extension (it’s not necessary to have the basic version of The Elder Scrolls Online). ZeniMax has been working hard in recent months on a number of patches that mostly focus on gameplay, which has opened up the The Elder Scrolls Online world for sandboxing and unlocked gameplay from a “sectoral” character.

Below you will find the premiere trailer of the Morrowind extension to The Elder Scrolls Online.

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ESO Released Version 3.0.6 And Its Patch Notes For PC/Mac

The official patch notes for patch 3.0.6 of the PC / Mac version have arrived. Read directly afterwards, what exactly the update contains.

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The Elder Scrolls Online v3.0.6 includes several patches and improvements to Battlegrounds, including long load times, queue problems, and more. Developers have also made several corrections to the Halls of Fabrication and various display problems. They also reset the cost of resetting Attribute and Skill points to their usual values. The patch is about 125 MB in size.

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Alliance War & PvP

Battlegrounds

  • Made several improvements to the Battleground queuing system to address long loading times or the inability to join a Battleground.
  • Fixed an issue where you would need to press the Join Queue button multiple times when queuing for a Battleground.
  • Fixed an issue where more than four players could be on a single team.
  • Adjusted the inactivity timers in Battlegrounds to a two minute warning and three minutes for kicking. Previously, these times were set to 90 seconds for inactive and two minutes for the kick.
    This should help address the issue of getting unjustly penalized with the deserter debuff.
  • Cyrodiil buffs, such as Keep bonuses, will no longer appear on your character while in a Battleground.
  • Fixed an issue where three separate buff icons would appear on the Relic holder in a Capture the Flag match. Now, only a single buff icon will appear.
  • The achievement for earning a “Divine Guardian” medal is now correctly named “Divine Guardian”, instead of “Relic Fearless Physician.”
  • Updated the help menu descriptions for several medals to indicate that they are repeatable.

Exploration & Itemization

General

  • Fixed an issue where certain resource nodes found in Nchuleftingth and the Forgotten Wastes were respawning more quickly than intended.

Arts & Animation

Figure

  • Fixed an issue where arms would be missing on characters wearing Ashlander armor. No need to be up in arms about this issue, t’was merely a flesh wound.

Dungeons & Group Content

Halls of Fabrication Trial

  • Using the checkpoint portal after the Hunter-Killer Fabricants have been defeated, but while the Pinnacle Factotum is in combat, will no longer cause your camera to detach from your character.
  • The Scalded effect will now be removed when the Pinnacle Factotum dies or resets.
  • The Assembly General’s seeker missiles will now only display their impact effects to the player hit by the impact.
  • Terminal Feedback now properly applies its damage all at once instead of sporadically based on the amount of Terminals still active.

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Crown Store & Crown Crates

General

  • The front legs of the Dwemer Horse no longer clip into its body.
  • Fixed an issue that temporarily prevented you from opening Crown Crates after completing the Morrowind tutorial.
    Note: This is the same issue where the game would say you were swimming when you weren’t.

Housing

Housing Editor

  • Mundus Stones can now be found in the Services category of the Housing Editor, instead of the Courtyard category.
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