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POE 3.9 Juggernaut Most Popular Builds Tier List



Welcome to our Path of Exile Juggernaut Builds 3.9 for Metamorph League, here you can view the most popular Juggernaut builds to use in this 2020 update. This is an Ascendancy class for Marauder in Path of Exile has one of the most flexible skill trees out of all the classes. Due to this, it has quickly become one of the most popular classes for just about any build in Path of Exile.

Path of Exile Best Juggernaut Builds

(This page is currently undergoing updates for the new 3.9 Metamorph League)

POE 3.9 Juggernaut Most Popular Builds
Path of Exile Juggernautlayer the Most Popular Builds for PS4, XBOX1, and (Steam) PC Version of the game. At Eznpc we rank ascendant builds using a Tier List. You can find the Best Builds in the S Tier, the further down you go the weaker they become ending with F Tier. These rankings are based on the Builds viability, gear flexibility and popularity within the new Path of Exile Metamorpha League 3.9.

   Tier Skill Gems
Molten Strike, Herald of Agony
Vaal Cyclone, Wild Strike
Vaal Righteous Fire
Righteous Fire, Tectonic Slam
Summon Holy Relic

POE 3.9 Juggernaut Builds Tier List | The Most Popular Build For Metamorph League

S Tier - Cyclone
A Tier - Molten Strike, Herald of Agony
B Tier - Vaal Cyclone
C Tier - Wild Strike, Vaal Righteous Fire
D Tier - Righteous Fire, Tectonic Slam
E Tier -  Summon Holy Relic
F Tier – …

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Poe 3.6 Necromancer Minion Builds

The Necromancer is often a class that mostly focuses on summoned minions. The skill tree covers a broad selection of minion stat bonuses but also bonuses specific to zombies, skeletons, and specters. While a lot of the tree is minion-centric, it also delivers bonuses not straight associated to minions, like Mistress of Sacrifice which grants providing bonuses to themselves and harms from using a corpse, and Commander of Darkness which positive aspects aura-based builds.

[Raise Spectre] Rapid Versatile Huge DPS Summoner Raise Spectre Builds

This Summoner build freezes, poisons, bleeds, blinds, maims, hinders, taunts, generates frenzy charges for allies, curses, lowers resists, gains LoH from attacks and spells, knocks back, and teleports, all as a single action; and is assisted by two Frost Sentinels, a Solar Guard, an Agony Crawler, eleven Phantasms, eight Zombies, a Holy Relic, ten Skeletons, and forty Vaal Skeletons.

1. Shield Charge to dodge as needed and travel long distances. Use Charged Dash to bypass obstacles. One of the best defenses is merely staying mobile.
two. Your minions will do all the things else for you. Frost Sentinels and Phantasms supply general clear and proliferate freezes, helping to maintain you protected and destroy pesky corpses. The Agony Crawler will demolish any tanky rares. Zombies take down Proximity Shield monsters.
3. The 1 lone Solar Guard is there to proliferate Ignite. Any kills with Damage With time count as your own, which in turn will trigger Victario’s Charity’s 10% opportunity to grant an Energy Charge to nearby Allies on Kill. A single Power Charge grants your minions 200% elevated critical strike possibility. Minions possess a base 5% essential strike chance and 30% essential strike multiplier. 3 Power Charges quantity to 35% chance to crit, but this can be quite unlikely to take place as a consequence of how immediately other minions steal kills in the Ignites.
4. Only against bosses will you bother to summon Skeletons. After 4 fast casts, you will have all ten out. Then hit the boss with Charged Dash and Ball Lightning to poison and bleed the boss, enabling the Vile Toxins and Bloodlust supports to much more than double Skeleton DPS.
5. Use Vaal Skeletons whenever you’d like to throw a surprise celebration for bosses, Breaches, Abysses, and also other defensive circumstances.

1. Speedy – That you are able to be constantly on the move, even when you aren’t, leaving a trail of death behind you. The only factor slowing you down is how swiftly you can choose up items.
2. Versatile – All content material (mapping, bosses, delving) and all map mods (get pleasure from unID maps). The different minions are every single specialized so together they can overcome any difficulty. You deal with all damage types with all sources (melee, attack projectiles, spell projectiles), so no single monster defense cripples you (e.g. Proximity Shields).
3. Cheap – Only want vendor gems to start. Grows with steady investment. Maximum cost will depend on gear availability, but shouldn’t exceed extra than a handful of Exalted orbs. I funded this build via the Chaos vendor recipe, many organic Exalted drops, plus a handful of sales in the selection of 1-3 Exalted orbs.
4. Highly effective – Several builds can’t concentrate on additional than one particular skill without interfering with their main potential. We bring to bear all our skills simultaneously. four.7 million is usually an actual, continuous DPS that is certainly independent of temporary buffs like flasks or Vaal auras.
5. Secure – Moderately high ~7k health, rapid recovery, robust avoidance, some mitigation, proliferated freezes, 32-72 minion decoys, and continual mobility. Pretty few issues pose a problem. Just never get cocky, you happen to be not a tank. Watch out for one-shots like Enhanced Vaal Fallen leaps in Vaal Outposts or the scything attack of cloaked Cavestalkers in Abyssal Cities post-300 depth in delves.
1. Ramp-up Time – Complete harm potential requires an initial set-up of numerous seconds, which includes four 0.43sec casts of Skeletons and numerous 0.35sec volleys of Ball Lightning. This tends to make it tricky to, by way of example, phase-skip and quickly kill the T15 Carcass boss (Amalgam) in spite of getting the damage to complete so.
2. Vulnerability to AOE – Skeletons, with 5771 life and 55% elemental resistance without jewels or Spirit Offering, are weak to hard-hitting location damage from some endgame bosses. Losing them can feel awkward, considering the fact that you have to interrupt your Charged Dash routine to resummon. Your ramp-up is somewhat restarted by this since fresh Skeletons lack Frenzy Charges. Spectres plus the Agony Crawler can maintain your harm output above a million even though you reorganize your forces.
3. Maze-like Rooms – Even whenever you can shoot into a room, it does not imply your minions who’ve lagged behind will have exactly the same line of sight. Doorways and corners restrict your minions’ clearing possible, so be mindful of their position. Often it’s most effective to make the most of their straggling by quickly diving into a room so they auto-teleport onto you whenever you get also far away. The Holy Relic, who keeps close, will likely be there to back you up if they do not. Even a couple of kills by your Spectres can spawn Phantasms inside a space, who will then clear the rest of it. For truly harmful rooms, such as a shrine pack, summon Skeletons as far back into space as you possibly can to draw focus away in the entrance so you can burst in without having taken a firing squad to the face.
4. Socket Starved – As most summoner builds, we never have the luxury of free socket space. The Gear each gem ought to go in is also inflexible. Without the need of overly changing the build, you may at greatest only drop Cast When Harm Taken, Spirit Offering, Greater Various Projectiles on Ball Lightning, and Fortify on Shield Charge for something else. (I like to Fortify on Charged Dash when up against endgame bosses for far more consistent uptime.)

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[Raise Spiders] Really Higher DPS without needing 6-Link and Spider Bros Everything dead in 5ex

You might have to basically dodge now :( Use Shield Charge or Whirling Blades. Every single spider offers attack speed, so movement skills are rapid. Around the upside, a dagger is more affordable! Persons have already been reporting that Phase Run doesn’t function at all now. Ideally, it will likely be 50% visibility, correct now its 0%. You may nevertheless use it with Decoy Totem, due to the fact the movement speed is nice, but you are superior off working with Shield Charge.
Furthermore, you drop Vaal Haste skill that is, ON Prime of Haste, a further 14% movement speed to you plus the spiders, and also a further 31% attack speed throughout the buff.
Pop that on bosses and watch them melt (or using though clearing and watch your spiders kill AND outrun you even though you’re applying whirling blades to acquire about).
A 10% chance for x2 damage is really a massive downgrade. That is just if you’re not employing Vaal Haste.
Plus, if you’re not working with Aspect from the Spider, you are losing massive crowd handle as well as a Great deal of harm against bosses. Look in the Fenumus’ Shroud armor buffs. Aspect with the Spider is often a significant focal point of this entire build.
Removing Vaal Haste and adding Aspect with the Avian is really a definitely poor thought.

+ Very High DPS with no needing 6-Link
+ Simple to play
+ Fantastic Clear Speed
+ Somewhat low-cost for its performance
+ Can do any combination of map mods

- Needs exceptional items, not SSF friendly
- Great defenses require some Poe currency investment
- Summoning spiders mid-fight can be complicated
- Gear ceiling is low

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[Raise Zombie] Zombiemancer – Higher Survivability – End Game Viable

The objective of this build was to make a pure Zombie build that feels as smooth as you possibly can to map with even though at the very same time is in a position to perform all content material within the game. You don’t must cast any spells with this build, all the things are automated, the only point you have to complete is Shield Charge correctly into anything, you’ve sufficient survivability to tank pretty much everything.

Alterations for this build in 3.six:
-Minor passive tree pathing optimization to obtain a further free of charge 20 Int (shoutout to owl for this).
-Recommending Holy Relic now as an alternative to Immortal Call.
-Updated the videos.
-Phantasm on Kill Assistance now performs on bosses and can be an excellent Zombie assistance gem, they deal around 500.000 dps in this build.
-”Kingmaker” is now a definitely fantastic defensive solution for the Animated Guardian.

+ This triggers anytime you take 583 harm, implies you are going to recover energy shield every single time Spirit Supplying is cast and achieve added elemental resistances, the most significant defensive layer on the build. You may rarely even drop down to your Life pool when standing ideal inside each and every mob.
+ This triggers anytime you take 528 damage, this suggests it will likely be cast before the Spirit Offering.
Desecrate offers you with corpses for the Offering.
+ To help keep you alive via chaos harm, your Zombies will leech Life for you by utilizing “The Baron”.
+ Linked with Shield Charge to help keep it up all of the time.
+ The Power Shield pool of this build isn’t that significant (around 4000), so the regeneration by means of Zealot’s Oath is initially not that higher, however, the Spirit Supplying boosts it as much as 6000.
- Two Carnage Chieftain Spectres grant your Zombies frenzy charges. These are way a lot more effective on minions than they may be on players. I explain ways to set them up in the “Support Spectres” section under.
- You use Hatred linked with Generosity and Haste linked with Enlighten to have adequate mana left for Shield Charge.
- Zombies acquire added Chaos damage.
- You proc EE by hitting enemies with your Shield Charge making use of lightning damage on one of the rings. This boosts the cold damage of Hatred and also the fire damage of “Mon’tregul’s Grasp”.
-Your Animate Guardian boosts the damage from the Zombies by wearing “Leer Cast” or Jagged fossil crafted helmet and “Kingmaker” or “Dying Breath”.

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[Summon Flame Golem] Quick leveling build to play Comprehensive Guide To Golemancy, All Bosses Down

This can be an extremely detailed guide to Golemancy and Necromancer class generally. It is going to try and explain all gameplay mechanics conveniently and understandably so that build might be quickly customized to readers own taste. Necromancer is amongst the hardest but most rewarding classes to play with and has a number of approaches to balance involving damage, survival and celebration support part.

+ Effortless leveling build to play
+ Great Damage & clear speed
+ Fantastic survivability
+ Space for customization
+ Robust synergy with low-cost items and passive nodes
+ No lag and generate frenzy & power charges for everybody in celebration
+ Ideal Elreon afk build
- The Anima Stone and Primordial Might are expensive
- Endgame items are expensive if min-maxing
- Requires knowledge of summoner mechanics or have to study the whole guide
- Play style is extremely inactive, you press 1 button just about every 5 seconds and that’s it

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[Summon Phantasm] Brittleness’s SRS Necromancer – All Content! Check Synthesis Update Section!

This build can do all content. Every bit of it. Bosses, Mapping, Labs, MF, you name it. Bosses with highly effective AoE (Phoenix, Shaper) can wipe out your SRS with a single capability and thus halt your harm. This is especially true if you favor Ruthless more than Empower. It then takes time to have the rolling wave of skulls going again. It does take time to build up 20 skulls, especially following the nerf to Mistress of Sacrifice. Sources of cast speed plus the increased duration of SRS tends to make this a bit smoother. As an all-inclusive build, capable of all content with just minor tweaks to gear/passives here and there, this is the perfect build for those who like to concentrate on just one character at a time. With experience with new league markets, its probably for this to be a strong league starter as well.
Primarily a high-speed clear build, but can be played both as offensively or defensively as you’re comfortable with. The goal is to obtain a  rolling wave of SRS by casting a number of skulls, working with a movement skill, then casting a number of far more. As time passes you’ll master the feel of sustaining the SRS wave, as well as possess a far better grasp from the aggro selection of the skulls and the best way to most effective chain them via packs.
Like other summoner builds, you do not wish to be in around the action. Apply EE, maintain Fortify, and then retain your distance. Higher movement speed allows for straightforward evasion of mechanics in addition to a high-ish well-being pool in end-game gear (~7.3-7.5k) allows you to live via the stray hit here and there.

+ Bosser
+ Mapper
+ Magic Find
+ League Starter

- Mana Management
- Harm Halts

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PoE 3.3 Marauder Starter Juggernaut Builds

The Juggernaut class revolves around defenses, providing physical damage reduction by way of armor and endurance charges, life regeneration, and protection against slows and stuns. The tree also presents some offensive bonuses like accuracy and stun bonuses. In this Post, U4GM Will share the starter Path of Exile 3.3 Marauder Juggernaut Builds for you.



[PoE 3.3 Build] Can Red Maps and Farm the Uber League Starter Sunder Juggernaut Make

This make is usually a strong league starter. It certainly is inside a position to progress into red maps and farm the Uber (Eternal) Labyrinth on a tight price tag variety. Below could be the setup that I’m running for farming Uber Lab and Guardians. As opposed to Atziri’s Disfavour, you might use any two-handed Axe. Nevertheless, it truly is commonly a huge upgrade with regards to damage.

Poe 3.3 adjustments:
- The base delay in between the initial attack and the aftershock is now 1 second (down from 1.five seconds).
- The aftershock now deals extra damage as the gem levels, dealing 69% more harm at gem level 20 (up from 50%).
Vaal Earthquake
Added a new Strength gem – Vaal Earthquake: Smash the ground, dealing damage in a location and cracking the earth. The crack will erupt in an effective aftershock following a brief delay. Your actions will deal harm around you to get a duration, breaking the ground if the preceding fissures have erupted.
Vaal Skill Adjustments
- Vaal talent gems now also grant the base version of the skill at the same level and excellent because of the Vaal gem. One example is, a Vaal Burning Arrow skill gem now makes it possible for each the Vaal Burning Arrow and the Burning Arrow expertise.
- Employing a Vaal ability now prevents you from gaining souls for all Vaal capabilities for any quick period just after the Talent is utilized. The duration of this effect varies from Talent to Ability.
- Whereas previously the cost of Vaal skills would raise in locations after Act five, and once again right after Act 10, the price of all Vaal expertise is now constant throughout the game. That may be worth maintaining in thoughts when hunting in the following adjustments, as though many Vaal ability fees happen to be raised when in comparison to their base price previously, they’re generally now reduced than the price you’d have paid in higher-level locations.
- Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, using a 1-second cooldown.
- Damaging one of a kind enemies now makes 3 Vaal souls per 2% development it fails, with a 1-second cooldown.
Ground Slam
Ground Slam is often utilized with axes.

Bandits: Aid Oak

Farming maps: Gruthkul, Lunaris
Farming guardians: Tukohama, Solaris
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[PoE 3.3 Build] Earthquake Starter Juggernaut Construct

Earthquake received a substantial buff in patch 3.3 minimizing the duration for the aftershock to 1 second in addition to an increase in its damage!. This buff in conjunction with all the addition of Vaal Earthquake is going to be the essential explanation you chose EQ to develop into my league starter. I plan on carrying out a 24 hr stream on league launch so really feel free of charge of charge to drop by with queries

Leveling Guides:
Level as Ground Slam! It might be overpowering to carry you to level 12 then
Level as Sunder till you get significantly less duration gem or till you obtain a four-link and then swap EQ

Bandits: Kill all

Soul of Solaris – Main
Soul of Shakari – Minor
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[PoE 3.3 Build] Decent AOE “EQ JUGG” Earthquake Juggernaut Create

PoE EQ JUGG is amongst the most Iconic builds in Path of Exile history. Arrived in 2016 and nevertheless strong ever thinking about that. The nerfs hit the damage and AOE also tricky from the cause, nevertheless, it continues to be end-game viable. Your straight harm scales off BASE damage. Base harm = your weapon harm. The higher = a lot greater. Ancestral Warchief scales precisely the same way. The skill itself has two phases: the initial hit along with the aftershock. Aftershock requires location right away following a delay and does 150% of initial hit harm with far more huge AOE. So it is a substantial portion from the harm, every single for mapping and bossing. So the make itself just isn’t about ATTACK SPEED, as opposed to sunder, blade flurry, and frost blades. It really is about hitting when and hitting tough.

+ Decent AOE
+ Higher efficient HP: could be over 7000+
+ Stupid quantity of Physical Damage mitigation. More than 90% of Phys damage reduction
+ You chill in traps and walk by way of the lab like it really is nothing, thanx to higher regen
- Not a boss killer.
- AOE might be much better
- Evident speed just isn’t like Duelists with dual wields
- The shaper is tough plus a great deal of practice
- Resistances are pretty low resulting from many uniques (nonetheless over 100+ with Endurance Charges up)

Bandits: Kill All

Significant: Arakawa
Minor: Tukohama for maps, Ryslatha for risky bosses, Shakari for Chimera and poison stuff

Leveling Guides:
Get Sunder at level 12. Then use any axes with higher Phys and attack speed.
Rare axes with high physical DPS will also function properly.
You are able to also play with Maces before you get started speccing into AXE harm.
At 28 get Earthquake and use it with Melee Phys + Ruthless then Inc. AOE, Maim / Harm on Full Life / More quickly Attacks
For Ancestral Warchief: Anc.Warchief-Melee Phys-Faster Attacks-Maim/Conc.Effect
Get mana leech on a ring/amulet or gloves AS EARLY As you can, bring about we do not visit mana leech on a tree.
Then commence stacking life leech.
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[PoE 3.3 Build] Uber Lab Farmer Ahn’s Could League Starter Juggernaut Make

Utterly nothing at all has genuinely been nerfed or buffed together using the build and Expect this can play precisely like it did in 3.two. The build had anticipated growing to be just as viable because it has been mainly because Abyss league but as a warning anticipate the rates of many of the uniques within this construct to turn out to be larger for the pretty 1st week or so together with the new league.
This build that tends to make use of Ahn’s May well effectively as a price productive indicates of performing harm. You began with this construct in Abyss League and was in a position to finish the Uber Lab by day 3. As of now, this creates has been able to accomplish any Izaro modifiers inside the Uber Lab along with becoming capable of carrying people by way with the uber lab also about the price tag variety setup. With some investment, this development has been capable of tackling the finish game content material including the guardians and Shaper. The best aspect might be the make you use to farm this gear could be exactly the same a single which you apply to map and take finish game.
This construct is usually a much more balanced method to uber lab farming that enables us to possess a character that will map properly. We Utilize fortify and endurance charges more than common flat Armour scaling to possess our defenses for Izaro. The Juggernaut ascendancy offers us bonuses to endurance charges and also has the selection of giving us rewards to fortify too. That signifies that we are going to not be able to face roll by means of traps, but we nonetheless have a lot of defense for Izaro without having to sacrifice too tricky on the damage side in the development.
The strengths of Ahn’s Could using the Juggernaut ascendancy indicates that we’re capable of obtaining about the low attack speed base by enabling us to scale accuracy to help with attack speed (which Ahn’s could provide). Ahn’s May well also offers an area to assist out with Cleave’s ordinarily poor area of effect to assist with mapping and speed clearing. Lastly, we get regarding the low crit base of Ahn’s May well properly by utilizing all of the bonuses to crit for dual wielding within the Marauder and Duelist sides around the talent tree and later the sword nodes inside the Ranger section. Lastly, the higher flat physical harm the swords give suggests that our most efficient suggests of scaling harm is utilizing % bonuses to harm and crit multi in the similar time as generating use of sources of other physical harm as elements.
The make makes use of cleave as our Major skill. That may be resulting from Cleave making use of both hands on attacks (as opposed to other Expertise that alternate amongst the main hand and offhand) and obtaining a higher base for harm. Cleave also supplies us fortify on hit employing the threshold jewel as well as AOE to help with clearing.

Brine King by default unless you have got a supply of stun immunity in which case you may go with Solaris. For minor potential you take Ryslatha for operating uber lab otherwise Tukohama and Yugi are great as well.

Alira is almost certainly the most beneficial option here. The resistances help with gearing and also the bonus to crit multi will likely be your greatest harm choice too out on the 3 bandits (along with the 2 point alternative). You may alternatively take Oak right here for some Phy’s defense or go for the two skill points.
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[PoE 3.3 Build] Life Righteous Fire Juggernaut

Righteous Fire is really a damage ability that engulfs you within a fire that rapidly burns you and nearby enemies to get a percentage on the maximum life. Taking into consideration that it utilizes your maximum life to scale its damage, it truly is critical to stack a fantastic deal of it. Increasing Maximum Fire Resistance mitigates a great deal of the burning damage performed to self, the rest is sustained with Life Regeneration.
Shield Charge: Mobility ability. Employed to trigger Fortify, Elemental Equilibrium, and Elemental Overlord.
Orb of Storms: Totem just like the spell that auto-attacks nearby enemies. Utilized to trigger Elemental Equilibrium and Elemental Overlord on bosses.
Scorching Ray: Channelling spell. Applied to deal additional harm, and reduced enemy’s fire resistance. It about doubles your single target harm at full stacks.
Enduring Cry: Warcry. Generates endurance charges.
Vitality and Purity of Fire: Auras. Regenerate life, and enhance fire and maximum fire resistance.
Stone Golem: Minion. Grants life regeneration.
Righteous Fire is your principal harm dealer. Turn it on after you enter a map, then Shield Charge into packs, burning them to ash. Be sure to Shield Charge on a regular basis, to enhance EE and EO procs.
Summon Orb of Storms when fighting bosses or difficult rares, it can trigger EE and EO automatically for you personally. Then channel Scorching Ray, though an enemy is standing inside your Righteous Fire.

Modifications in PoE 3.3
1. Dyadus axes no longer buff burning harm. So, dual wielding dyads axes, and dyads AG is no longer viable.
two. Vaal Righteous Fire may be utilized to increase your harm. In case you socket it in place of RF, it is going to provide you with two capabilities: standard RF, and Vaal RF. Whenever you accumulate the necessary quantity of souls, you may be capable of activating Vaal RF and have it active along normal RF, for four seconds. I am not yet confident how valuable it is going to be in practice.

Soul of Arakawa (Important God)
Soul of Abernathy (Minor God)
Shield Charge:
Soul of Solaris (Main God) – worth unlocking secondary powers
Soul of Tukohama (Minor God) – be certain to open secondary power

Bandits: Oak or Kill All.
Oak – 1% life regenerated, 2% Phys damage reduction
Kill All – two passive points
Suggest beginning with Oak. When your gear is ideal, and in the event, you feel like you’ve adequate regeneration, it is possible to switch to Kill All.

Leveling Guides:
Leveling with RF calls for a set of specific uniqueness. That is not going to be doable when beginning in a new league, or in case you have no currency. If that is your situation, you’ll be able to level with other abilities and switch to RF once you can meet the needs.
Sunder (level 12) is usually a solid talent. You can rapidly get the too late 60s with it, and by that point, you ought to have adequate currency to switch into RF. Use a two-handed ax or mace. Sunder will work with the typical RF tree path, but you ought to still grab a couple of damage nodes which are around the way, like Destroyer, Born to Fight, Butchery, Splitting Strikes.
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POE 3.3 Builds For Duelist Slayer Ranged Flameblast in Lastest and Detailed


+ Genuinely high harm achievable towards bosses – while 1-2 million burning DPS is realistically sustainable against Shaper, 8-10 million burning DPS, as well as a great deal more, are attainable to achieve below very fantastic cases. A burn up from Herald of Ash lasts for about 9-10 seconds, so all non-phased bosses could be killed making use of a single hit. That includes Shaper plus the Guardians from your Phoenix, Minotaur, and Hydra. Despite the fact that nonetheless dealing loads of injury, the burning harm will just about certainly not exceed 3 million dps. In most conditions, it is actually realistic to anticipate 1-1.five million dps, that may be nonetheless sufficient to one-shot almost all bosses.
+ It is a Wormblaster.
+ This construct can clear all the present (3.3) endgame articles.
+ Good Lab runner, traps are not genuinely unsafe due to the substantial existence recovery. Only some stronger Buffs on Izaro can get risky.
+ It does not contact to get a large amount of currency to have began (under 5 ex for yellow-red maps), the late endgame setup can include up to ~25 ex.

- It may take some time for you to have applied for that playstyle.
- Cruel Lab completion is expected to sustain RF, ahead of that I would suggest leveling employing a distinct make.
- Not 100% reliable – the worms are thrown in random instructions, which could make targeting bosses tough. 3 Flask utilizes for one Flameblast seem for being optimum when not standing close to a wall.
- Extended cast time/vulnerability when channeling Flameblast.
- Not wonderful for the get together perform largely since other gamers are capable to kill the worms on the exact same time.
- Map clearing may be rather slow / demands weapon swap for being much more swiftly.
- In all probability not appropriate for HC leagues.

Leveling Guide:
You are going to get this build going as speedily as you are able to equip the wands. Even so, you would like to not do that for Hardcore (or generally performance in fact), because it is especially inefficient therefore of every small thing scaling collectively with monster life/level. I only generally respec at 56 considering that I have played this game sufficient precisely exactly where taking part in a generic leveling produce has turned right into a chore that I want to finish as swiftly while you quite possibly can. That stated you must definitely respec only immediately after you might have killed Kitava in Act ten and have gotten a minimum of 1 ascendancy, ideally 3 to start mapping.

So what are you ready to perform ahead of you hit degree 56? Appropriately, I am confident there may be a large wide variety of selections, but I wished to test Charged Dash since it was a fresh talent and all. I had loads of fascinating with it, so all I did was stretch out to the resolute approach, and get all nearby attack velocity and generic two-hand weapon nodes I had close by. I am not able to recall particularly what I ran for gems, but I believe it was the herald of ash and hatred, and immediately after that Charged Dash -> Melee Phys -> Fortify -> AoE. You will be most likely far better off with Sunder for now. You must perhaps use Hidden Probable for leveling irrespective of you do despite the fact that. Refer in direction of the “Passive Tree” section to get a generic tree, plus the “Gear: Explained” segment for thoughts on beginning gear soon after you hit 56 and could equip the wands.

Gem Setup:
Herald of Ash – Burning Harm – Swift Affliction – Efficacy – Enhanced Duration – Elevated Spot of Effect
Physique Armour

Flameblast / Vaal Flameblast – Managed Destruction – Combustion – A lot more swiftly Casting (or Empower)
Helmet; Far more quickly Casting for greater mobility e.g. against Uber Elder, Empower for supplemental harm

Righteous Fire (Level 15) – Burning Harm – Elemental Emphasis – Concentrated Affect
Gloves / Boots; for more substantial clear speed in Helmet with Efficacy rather than Concentrated Impact
Righteous Fire can destroy worms when the Radius gets also substantial, at level 15 they land just outdoors of one’s radius.

Orb of Storms – Curse on Hit – Flammability – Temporal Chains
Gloves / Boots; it doesn’t should be degree one any longer as any hit would immediately destroy the worms.

Shield Charge – Faster Attacks – Fortify
Weapon / Shield; never use it to proc Elemental Equilibrium, Herald of Ash adds Fire Damage

Cast when Harm Taken – Immortal Contact
Weapon / Shield

Decoy Totem
Weapon / Shield

Cast when Injury Taken – Immortal Make contact with – Enhanced Duration
Cast when Harm Taken – Vortex – Increased Region of Result

According to the circumstance, Brine King (when acquiring difficulty with stuns) and Arakaali are each and every amazingly hugely productive to the significant god power. The minor gods Yugul, Abernathy and Gruthkul can supply precious defensive bonuses also

Pob Hyperlink:
Capability Tree:
Instance Link:

Normally, they might be not really worth the trouble for factors which could possibly be enough within the extended run. Whilst they are worthwhile for gamers who may well know pretty much nothing at all concerning the game. For likely probably the most factor, they’re finding out tools for rookies to ease them into the game. For much more Path of Exile 3.3 Builds, you could go to Only a reminder: you’ll get 5% coupon code at no expense through the reps ought to you buy Poe Currency order from this brief write-up.

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PoE 3.3 Ranger Pathfinder Builds

The Path of Exile Pathfinder’s focal point is her flasks, which she can improve to grant further offensive or defensive bonuses. The Pathfinder can be a flexible class; her tree makes it possible for utilizing both spells and attacks effectively, and any damage variety (elemental, physical or chaos).


[PoE 3.3 Build] Volkuur’s poison feat Elemental overload! 5 mils DPS (2.5 mil shaper)

With the new assassin reveal today, this appears the way to go in 3.two! The noxious strike seems incredibly overpowered, effectively offering extra than 1000% inc poison duration. Also, it gives 40% chance to poison and up to 2% base crit. This alone tends to make it the most beneficial decision for this build.

Resulting from the higher success this build currently has (thank you guys for your sort words) I would prefer to mention that this build also functions with fire based or cold primarily based Volkuur’s guidance! The rates for the gloves and jewels are skyrocketing ideal now(specifically lightning). The fire and cold dmg based build will do slightly much less damage but will probably be a whole lot less costly to build. Just grab other Elemental dmg jewelry. For fire, you may use anger in place of wrath. Should you cant afford these high priced lightning gear, you’ll be greater off with one more Elemental version. Light may be the 2.finest choice!
I’ve also added a tanky mapping version to the PoB hyperlink

Please note that the following build guide is performed in progress. I consider there is certainly nevertheless some area to improve the DPS and survivability. I will update this guide more than the subsequent days. This build can do any map mod. Elemental reflect is no difficulty. %chance to avoid poison definitely tends to make us drop loads of DPS, but we’ve adequate of that so its okay.

You could possibly almost certainly build this day two or run your league starter as a frequent crit attack/sunder Build. Switch to poison and grab a quill rain once you have got your merciless lab and can unlock the Noxious Strike node. Then just run added chaos gem as well as a thief’s torment. I played a typical QR poisoner w/o Volkuur’s in harbinger and my experience this will get you via yellow maps easily.

Once you may have some currency saved up to get a set from the Porcupine div card (1-2c/card in preceding leagues) and chance/scour yourself a 6L Quill Rain. Every single time I’ve completed it, it is been about 100-150 chances (about 50c, likely cheaper at league get started given that everyone desires to dump their chances/scours for chaos).

You are going to note that I never use any poison-related uniques in my build – Coralito’s Signature, Dendrobate, and the Embalmer just are not vital together with the crazy poison duration we can get from Noxious Strikes. I go Cloak of Defiance for the new defenses, but it is possible to apparently just do a life build with Tabula Rasa till you’ve currency. It is the only approach to get more than 7000 EHP on the suitable side of your tree and pairs nicely with Thief’s Torment barrage.

Invest your currency into a Volkuur’s Guidance, then get the abyss uniques (two sockets if doable) and get your abyss jewels, and you can transition into the full build and drop added chaos gem for the added Elemental gem of selection.

A note around the Tempest – this bow works fine, but it is harder to get a 6L version and will have reduced DPS and sustainability endgame due to the Noxious Strike node and Thief’s Torment being dependent on attack speed. Naturally, The Tempest will probably be a lot more frontloaded damage but will drop off at insanely lengthy poison durations even if you’ve got a lightning Volkuur’s Guidance.

Creator: Sacr0

PoB Hyperlink:

Skill Tree:

Example Link:

[PoE 3.3 Build] Demi’s Complete Ele LemonPrime, CI OR Life Lightning Arrow/Blast Rain Max Block Pathfinder

Nevermind I got it, it’s from blood rage. First character and also the first league I am currently doing T6-T7 maps immediately with this build ( although it’s stated not noob friendly) and having plenty of exciting. Thanks a great deal!

Ascendancy Explanation:

1: Veteran Bowyer
10% Elemental Penetration, added Elemental damage from Phys, and 100% elevated flask charges gained? Yes, please.

2: Nature’s Boon
8% Lowered Elemental Damage taken. Massive defensive buff. Also passive flask charge generation for longer fights/pre-boss preparation.

3: Master Alchemist
Arguably the very best node for us. IMMUNITY to Elite status ailments when making use of a flask. That means Each single flask we carry provides Shock/Freeze/Ignite immunity. Hell. Yes. TIME FOR Unique FLASKS
Also 40% Enhanced Elemental Damage/20% opportunity to freeze/shock/ignite.

four: Nature’s Adrenaline
MOVE More quickly AND ATTACK More quickly YAY

Creator: DeMiGodking102

Skill Tree:

Instance Hyperlink:

[PoE 3.3 Build] Forest Fire. Clear all content material quick and easy. QotF PF Yamaha

I gonna commence with an uncommon build for me, a little on the meme side, but with proper gear may find yourself being my boss killer for the league, will see how it goes i guess (at least it’s going to have some enjoyable and high-priced projects in terms of gear that I will need to craft myself most likely). Also going to go for complete atlas and then t16 shaped channel or w/e map seems ideal – so it really is going to become a slow start off for me. At some point will most likely make Cospri’s assassin for currency farming. Idk if I will even have a build worthy of a guide this league. Also if meme build turns out loud – it really is going to be quite hard to comply with the gear requirements, and it’s pretty distinctive kind of character from what I ordinarily play. If you are seeking for anything related to the forest fire – you can attempt out build I theory crafted as a backup. It has some unusual decisions so bear in mind it’s just a theory craft at this point. The build is a lot more oriented towards boss kills (8k hp, up to 2mil shaper DPS), but nonetheless fairly quickly (170+% w/o alchemist’s qs).

+ Quick
+ Uncomplicated
+ Enjoyable
+ Can do all content material well (Maps, Lab, Atziri, Guardians, Shaper)
+ Low-priced to begin, highly-priced to max
- Superior at everything, greatest at nothing at all. The story of my life :D

Creator: dvs_m0rph


PoB Hyperlink:

Skill Tree:

Instance Link:



Generally, they are not worth the trouble for factors which might be sufficient inside the extended run. When they may be useful for players who could know absolutely nothing regarding the game. For by far the most component, they’re mastering tools for newcomers to ease them into the game. For more Path of exile 3.3 Builds, you may pay a visit to Just a reminder: you will get 5% coupon code totally free in the reps if you Acquire Poe Currency order from this article.

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Some Questions about What Does and Doesn’t Affect Totems – PoE

Playing my first SSF character and trying for the first time to build a character without looking at any builds but a lot of the game mechanics are not very clear so I’ve come here for help. Was very lucky to get a decent Facebreaker and Skirmish quiver early so I figured I was destined to make a totem build.

path of exile

Now onto the question(s)…

1. If I get a passive that says “5% increased melee attack speed”, will my totems gain the 5% attack speed or will they only get the bonus if the passive says something like “Attacks used by totems have 5% increased attack speed”? I’m using the Ancestral Warchief skill

2. Same again for crit chance/multiplier passives/life leech

3. There’s a Unique shield which increases the number of totems I can have as well as gives me increased totem damage. This seems like the obvious choice for me, but until then should I continue to use the Skirmish, should I find a shield/quiver which gives stats or go down the road mentioned in the next question if it’s still around?

4. After googling I’ve seen people do tricks to just have a weapon in their offhand and not the mainhand. When I tried it I had less physical damage on the totems than I did with the Skirmish quiver which doesn’t have much in the way of offensive stats. Was this trick patched? I have the Ancestral Bond passive which gives me an extra totem but I cannot attack things myself. Would I be better off removing that and adding an attack skill for myself? I heard Infernal Blow was getting reworked in 3.3 and I’m fairly sure that can be used with Facebreaker.

5. Should I have said ‘affect’ or ‘effect’ in the title? The in-game currency is available at the professional online gaming house. The interested gamers can poe orbs buy from those professional online gaming houses in the most affordable cost.

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Disintegrator BV Elementalist – Path of Exile Build Guides

Heyo on this build we will focus on the new Weapon Disintegrator and build around it,
it brings huge phys dps, chaos dmg and some leech/phys dmg reduction. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

poe guides

If you are looking for a beginner or starter friendly Blade Vortex guide this is probably the wrong place as it requires atleast the staff, i would recommend checking other guides in this section, or just ask me any questions.

Why Elementalist?
Since 3.2 Elementalist is the best offensive choice for Blade Vortex, only Elementalist allows us to use Herald of Ice/Fire and Hatred while still having a decent mana pool and get 25% penetration on top of that. To miss any of these Auras would hurt the build alot. Elementalist also allows us to shock with full effect, freezes/chill and ignites with decent damage.

The 4sec 75% aoe best is very welcome aswell, helps alot with clearspeed
All these points together make Elementalist the best Ascendant choice.

HC Viable?
Yes, definitely is. You have to get less elder/shaper items, more hp nodes and oak as bandit to completely remove the degen, you get less damage but 2-3mio dps is still more than decent isnt it?

-High Dmg
-Freezes everything, even map bosses
-Tanky, with Kaom’s, lots of rares etc
-Fun to play, everyone loves to play BV right?
-High end content possible
-Disintegrator looks amazing

-Not beginner friendly, requires some currency and good flask managament, movement
-Degen can be a bitch, especially against phase bosses where u cant leech
-Clear/movemenspeed is good but there are better builds if u are looking for fast clearing maps, its more a boss killer
-Cant do ele reflect maps/atziri if you took Beacon of Ruin

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Path Of Exile – Bestiary League And Update 3.3 In Progress

The developers of Path of Exile are constantly busy adapting and improving the current Bestiary league. At intervals of only a few days, hotfixes and patches will fix the bugs, install new features or, for example, increase the incidence of yellow & red (Legendary) beasts.


Further improvements to the Bestiary League

In today’s blog post, the team at GGG presents the plans for the near future. The focus is currently on patch 3.2.1b, which will be released this week. The team is mainly concerned with the rewards of the rare, yellow and legendary red beasts. These do not always correspond to the correct ratio of effort and rarity. The red beasts should not become more frequent now, first the yellow ones are improved and should be more value, than only a point on the minimap one ignores.

The yellow beasts should now be more challenging and also serve as ingredients for new recipes. Among other unique talismans, Orbs of Horizons and Harbinger’s Orbs.

The team also has other improvements in the works such as an overview of which beasts belong to the recipe. So that sacrificing the Blood Altar is no longer a guessing game. These changes will come as soon as they are done.

Furthermore, the Path of Exile developers keep an eye on community feedback all the time and also watch social media channels like Reddit.

Path of Exile – Update 3.3 in progress

As a footnote it should be mentioned that part of the team is already taking care of the next big update 3.3.0 and the corresponding league. There should also be the general feedback regarding rewards in the leagues.

The original message from the Path of Exile Team can be found here. If you want more updates, please keep eyes on which is the most reliable online game store to offer amounts of PoE currency cheap and items online. Please don’t forget to use coupon code “ppoe” enjoy 3% discount online.

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Path of Exile Bestiary League Has Reached The Owners Of Xbox One

The Bestiary League added a new mechanic to the action / RPG Path of Exile, allowing animals to be caught, new skills and new PoE items. The main part of PC-players reacted positively to most innovations and had already replenished their menageries with dangerous creatures.


Now, employees of the company Grinding Gear Games reported that the Bestiary league has reached the owners of Xbox One, so we can only congratulate the owners of this console with such an important event.

Among other things, the PC version of Path of Exile was updated with 3.2.0b. It added the “Necromancy Nets” to the game. With her help, adventurous adventurers can revive and immediately catch dead animals.

Such a network will be useful to heroes who find it difficult to capture an animal without destroying it. But keep in mind that you will not be able to use only this network as the main way to catch monsters. In this patch is not supported catching broken, blown up or otherwise removed corpses of animals (the team is already working on a similar function). And the vials are now replenished after the battle on the Blood Altar is completed.

The complete list of patch changes 3.2.0b is in the comments to the news.

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What U4GM Guarantee For Its Path Of Exile Service

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